Mobile Game Revenue Calculator: Profit and Fees Guide

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Use this mobile game revenue calculator to estimate profit from purchases, ads, and store fees.

Live Estimator

Mobile Game Revenue Calculator

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Inputs

Audience and purchases

%
$

Advertising

$

Fees and costs

$
Reduced store fees depend on program eligibility. Results assume a 30-day month and steady daily users. The eCPM is an assumption.
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Estimated Results

Estimated Monthly Profit$0.00
In-app purchases$0.00
Ad revenue$0.00
App store fee$0.00
Monthly costs$0.00
ARPDAU Before Fee–
Ads Share–
Yearly Profit–
Users to Break Even–
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Revenue Breakdown

LineHow It Is Worked OutMonthlyYearlyShare of Revenue
IAP In-app purchases
ADS Ad revenue
FEE App store fee
COSTS Monthly costs
Monthly Profit
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Audience Scenarios

This table scales daily active users only. Payer share, spend, and eCPM stay fixed.

ScenarioDaily UsersNet RevenueMonthly ProfitYearly Profit

This tool gives estimates only. See our Disclaimer and Tools Policy.

The mobile game revenue calculator is a free tool that estimates monthly profit from in-app purchases and ads. It takes the app store fee off purchase revenue, adds your ad income and then subtracts your monthly costs. The store fee applies to purchases only, never to ad revenue.

The tool also shows how many daily users your game needs to break even. Every result is an estimate, not a promise.

Mobile Game Revenue Calculator Overview

CategoryDetails
Calculator TypeMobile game revenue and profit estimator
Main PurposeCombine purchase and ad income after store fees
Main InputsDaily users, payer share, spend, ads per user, eCPM, fee, costs
Main OutputNet revenue, profit, yearly profit, break-even users
Extra CheckDaily users needed to cover costs
CurrencyUS dollars
AccuracyEstimate only; varies by country, format, and program
Best ForIndie developers and small studios

What Is a Mobile Game Revenue Calculator?

A mobile game revenue calculator combines income from purchases and ads into one estimate. Then it subtracts app store fees on purchases and your running costs. Therefore, you see real monthly profit, not just headline revenue.

Most mobile games earn from in-app purchases, advertising, subscriptions, or a mix. This calculator models purchases and ads, the two most common streams for free-to-play games. However, it does not model subscription income or other revenue streams.

Who Should Use the Mobile Game Revenue Calculator?

People use it for different planning goals.

  • Indie developers can test whether a launch plan can pay its costs.
  • Small studios can judge whether a level of daily users is enough.
  • Designers can test how pricing changes payer share and monthly spend.
  • Finally, marketers can set a daily user target before buying installs.

How to Use the Mobile Game Revenue Calculator Step by Step

Using the mobile game revenue calculator takes three steps: enter your numbers, read the results, then check the table to see how each figure is worked out.

Step 1: Enter your players, purchases and ads

Start with your daily active users and the share of them who pay. Add what each payer spends, plus ads per user and your ad eCPM, then choose your store fee and enter your monthly costs.

mobile game revenue calculator inputs panel filled in with example values

Step 2: Read your monthly profit

The big number is your estimated monthly profit after fees and costs. Underneath, you see in-app purchases, ad revenue, store fees and break-even users. For instance, 5,000 players give about $2,875 profit each month.

mobile game revenue calculator estimated results panel showing the main figure and key metrics

Step 3: Check the breakdown table

The breakdown table shows how each figure is worked out. For example, 5,000 users, 2% paying and $15 spend give $1,500 in purchases. Each row shows the sum behind the number, so errors are easy to spot.

mobile game revenue calculator breakdown table showing how each line is worked out

How the Mobile Game Revenue Calculator Works

The calculator goes from daily users to profit in five steps.

  • First, enter your daily active users and the share who pay.
  • Next, add the average monthly spend for each paying user.
  • Then, enter ad impressions per user and your ad eCPM.
  • After that, choose the store fee, which applies to purchases only.
  • Finally, add monthly costs to see profit and break-even daily users.

Mobile Game Revenue Calculator Inputs

Each input does a different job, as the table shows.

InputMeaningWhy It Matters
Daily active usersAverage players per daySets your audience size
Paying usersShare of daily users who buy in a monthDrives purchase revenue
Spend per paying userAverage monthly in-app purchase spendSets the value of each payer
Ad impressions per userInterstitial, rewarded, and banner views each dayDrives ad volume
Ad eCPMEarnings per 1,000 ad impressionsVaries by country and format
App store fee15% or 30% on purchasesAds are not subject to the fee
Monthly costsUser acquisition, servers, and teamShows profit after costs

First, daily users and payer share set the size of your purchase revenue. However, a small change in payer share has a large effect. For example, moving payers from 2% to 3% lifts purchase revenue by 50%.

Next, ad impressions and eCPM set your ad revenue each month. For that reason, use the eCPM shown in your ad network dashboard. The default eCPM in this tool is only a placeholder assumption.

Mobile Game Revenue Formula

The mobile game revenue formula adds purchases and ads, then removes fees and costs.

The diagram below shows each formula step in the right order.

Mobile game revenue calculator formula diagram from in-app purchases to profit
  • First, in-app purchase revenue equals daily users times payer share times monthly spend.
  • Next, impressions per month equal daily users times ads per user times 30 days.
  • Then, ad revenue equals impressions per month multiplied by eCPM, divided by 1,000.
  • After that, the app store fee equals purchase revenue times 15% or 30%.
  • Net revenue equals purchases after the fee, plus ad revenue.
  • Finally, profit equals net revenue minus all of your monthly costs.

App Store Fee Programs at a Glance

Apple and Google both offer a 15% commission for eligible small developers.

StoreReduced RateWho QualifiesAbove the Threshold
Apple App Store15%Developers with under $1 million in proceeds in the previous calendar year, after enrolling in the Small Business ProgramStandard 30% for the rest of the year
Google Play15%First $1 million of annual revenue per developer account groupStandard 30% on revenue above $1 million

Both programs cover paid apps, in-app purchases, and subscriptions alike. However, advertising revenue is not part of the store commission. Therefore, check that your account qualifies before you assume the 15% rate.

Mobile Game Revenue Calculator Example

Suppose your game has 5,000 daily active users, and 2% of them spend $15 monthly. Players see four ads a day at a $6 eCPM. Finally, you pay the 15% store fee, and monthly costs are $2,000.

  • First, in-app purchase revenue comes to $1,500 per month in total.
  • Next, ad revenue comes to $3,600, which is the largest part.
  • Then, the app store fee on purchases only comes to $225.00.
  • As a result, net revenue is $4,875 before your monthly costs.
  • After $2,000 of monthly costs, your profit is $2,875 per month.
  • Ads make up 70.6% of total revenue in this scenario.
  • Finally, you need 2,052 daily users to cover your costs.

Next, change one input at a time to see what matters most. For instance, small changes to payer share or eCPM often beat big install gains.

What Changes Your Real Mobile Game Revenue

Your real revenue can differ from the estimate for several reasons.

  • First, retention matters, because daily users result from installs and retention.
  • Next, country mix changes both purchase spending and ad eCPMs a lot.
  • Rewarded video usually earns more per view than banners do.
  • However, showing too many ads can hurt retention and future revenue.
  • Then, a small change in payer share has a large purchase effect.
  • Finally, events and updates create spikes, so model a cautious month too.

ARPDAU and ARPPU Explained

First, ARPDAU is average revenue per daily active user, while ARPPU is per payer. Then, ARPDAU shows how well you monetise everyone who plays your game. In contrast, ARPPU shows how much your paying players spend.

This calculator uses spend per payer and ad impressions to work out ARPDAU for you. Therefore, you do not need to enter your ARPDAU figure yourself.

Mobile Game Revenue Calculator Estimates vs Actual Profit

Your store reports and ad dashboards will differ from the estimate. However, a few known factors explain most of the gap.

ItemCalculator EstimateReal Report
Ad revenueOne ARPDAU value you enterChanges with country, placement, and season
Store feeOne percentage you pickReduced rates may apply to smaller developers
UsersSteady daily active usersPlayers leave, so numbers rise and fall
CostsFixed monthly costsMarketing spend often changes each month

Therefore, update your inputs each month using real analytics data. Then compare your profit against the break-even point shown in the tool.

Common Mobile Game Revenue Calculator Mistakes

Small errors add up, so avoid these common mistakes.

  • Never apply the store fee to ad revenue in your estimate.
  • Avoid assuming the 15% rate before confirming your program eligibility.
  • Remember that eCPM varies by country, ad format, network, and season.
  • Do not confuse total installs with your daily active users.
  • Never assume one strong month will repeat every month.
  • Remember that the profit shown here is before any income tax.

Tips for Better Mobile Game Estimates

A few habits keep your mobile game estimates close to reality.

  • Use real payer share and spend from your store reports.
  • Replace the default eCPM with your ad network dashboard figure.
  • Test a low case with lower retention and fewer daily users.
  • Compare the break-even daily users against your current audience.
  • Update the inputs each month as your game grows.

Limits of the Mobile Game Revenue Calculator

No calculator can predict the exact revenue for any mobile game. It uses the eCPM you enter, not live auction data, and it assumes a 30-day month and steady daily users.

It also ignores subscriptions, refunds, taxes, and currency changes in payouts. Compare estimates with your real store and ad reports monthly.

Mobile games can also earn from other platforms and ad networks.

Mobile Game Revenue Calculator FAQs

How do mobile games make money?

Most mobile games earn from in-app purchases, advertising, subscriptions, or a mix. First, this calculator models purchases and ads, the two most common streams. Therefore, add subscription income separately if your game also offers it.

What are ARPDAU and ARPPU?

ARPDAU is average revenue per daily active user, and ARPPU is per paying user. This calculator works out ARPDAU for you from spend and ad impressions. ARPDAU shows how well you monetise all of your players.

How much does the app store take?

Apple and Google both offer a 15% commission for eligible small developers. However, Apple requires enrollment, and Google Play applies 15% only to the first $1 million. Ad revenue is not subject to the store commission at all.

What eCPM should I use?

First, ad eCPM depends on country, ad format, network, and season. Therefore, there is no single correct number for every game. Instead, replace the placeholder default with the eCPM from your dashboard.

Why does the calculator show daily users needed to cover costs?

First, it divides your monthly costs by the net revenue each daily user brings in. As a result, you get a rough audience target for break-even. That target helps a lot when you plan your user acquisition spending.

Does this include taxes?

No, the profit shown is before income tax and local obligations. However, talk to a qualified accountant about your own situation.

Conclusion

The mobile game revenue calculator turns players, purchases, and ads into monthly profit. Use it to plan pricing, test scenarios, and set user targets, then check the results against your real store reports.

Store program details come from Apple and Google small business program descriptions. Always confirm current terms in the Apple Developer and Google Play Console documentation. We last checked these details and sources on September 30, 2026.

This tool gives estimates only, so see our Disclaimer and Tools Policy.

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